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Public Methods |
| vec3 (void) |
| vec3 (const float x, const float y, const float z) |
| vec3 (const float d) |
| vec3 (const vec3 &v) |
| copy constructor
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| vec3 (const vec4 &v) |
| cast v4 to v3
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| vec3 (const vec4 &v, int dropAxis) |
| cast v4 to v3
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float | x () |
float | y () |
float | z () |
float * | px () |
float * | py () |
float * | pz () |
vec3 & | operator= (const vec3 &v) |
| assignment of a vec3
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vec3 & | operator+= (const vec3 &v) |
| incrementation by a vec3
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vec3 & | operator-= (const vec3 &v) |
| decrementation by a vec3
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vec3 & | operator *= (const float d) |
| multiplication by a constant
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vec3 & | operator/= (const float d) |
| division by a constant
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float & | operator[] (int i) |
| indexing
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float | length (void) |
| length of a vec3
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float | length2 (void) |
| squared length of a vec3
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vec3 & | normalize (void) |
| normalize a vec3
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void | set (float x, float y, float z) |
| set vector
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void | print (FILE *file, char *name) |
| print vector to a file
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vec3 | operator- () |
| -v
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vec3 | operator+ (const vec3 &a) |
| v + v2
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vec3 | operator- (const vec3 &b) |
| v - v2
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vec3 | operator * (const float d) |
| v * 3.0
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vec3 | operator * (mat4 &m) |
| v . M
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float | operator * (const vec3 &a) |
| dot product
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vec3 | operator/ (const float d) |
| v / 3.0
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vec3 | operator^ (const vec3 &b) |
| cross product
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int | operator== (const vec3 &b) |
| v == v2 ?
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int | operator!= (const vec3 &b) |
| v != v2 ?
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Static Public Methods |
void | swap (vec3 &a, vec3 &b) |
| swap v1 & v2
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vec3 | min (const vec3 &a, const vec3 &b) |
| min(v1, v2)
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vec3 | max (const vec3 &a, const vec3 &b) |
| max(v1, v2)
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vec3 | prod (const vec3 &a, const vec3 &b) |
| term by term *
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Protected Attributes |
float | n [3] |
Friends |
class | vec4 |
class | mat3 |
class | mat4 |