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lighting.h

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00001 
00002 //                          lighting.h                                  //
00003 //                         ------------                                 //
00004 //    begin                : Thu Sep 11 2003                            //
00005 //    copyright            : (C) 2003 by cbaudry (CEA/DSM/SPP)          //
00006 //    email                : cedric.baudry@tremplin-utc.fr              //
00008 
00010 //                                                                        //
00011 //   This program is free software; you can redistribute it and/or modify //
00012 //   it under the terms of the GNU General Public License as published by //
00013 //   the Free Software Foundation, version 2 of the License               //
00014 //                                                                        //
00016 
00017 #pragma once
00018 
00019 #include <GL/gl.h>
00020 #include "structure.h"
00021 
00028 class Lighting
00029 {
00030 
00031 public :
00032 
00033     Lighting();
00034 
00035     GLfloat ambient[4] ; 
00036     GLfloat diffuse[4] ; 
00037     GLfloat specular[4]; 
00038     GLfloat posSpot1[4]; 
00039     GLfloat posSpot2[4]; 
00040     GLfloat direction[3];
00041 
00042     int enabled;        
00043     int cutoff;         
00044     int exponent;       
00045     int bLocalViewer;   
00046     int drawSmooth;     
00047 
00048     
00049     void loadConfigData(void);
00050     void specifyLighting (void);
00051     
00052     void drawSpots (void);
00053     void drawSpot(GLfloat x,GLfloat y,GLfloat z);
00054 
00055     float norm (vec4f v);
00056     void vectorialProd (vec4f u, vec4f v, vec4f w);
00057     void computeNormals (SCENE * scene);
00058 
00059 };
00060 

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